United Rugby Championship always delight me with their briefs and this one's no different. They see the value of stepping up their marketing game ahead of big matches. This project was edited by their in-house team, before being handed over to me for GFX treatment. The process invovled regular use of Rotobrush and Keylight, as well as MochaAE to track camera movements. I exaggerated some camera tracked movements to accentuate player expressions. Optics Compensation came in clutch to bring the background to life with much more parallax shift and spherical distortion, as well as big impact moments throughout match footage sections.

United Rugby Championship always delight me with their briefs and this one's no different. They see the value of stepping up their marketing game ahead of big matches. This project was edited by their in-house team, before being handed over to me for GFX treatment. The process invovled regular use of Rotobrush and Keylight, as well as MochaAE to track camera movements. I exaggerated some camera tracked movements to accentuate player expressions. Optics Compensation came in clutch to bring the background to life with much more parallax shift and spherical distortion, as well as big impact moments throughout match footage sections.

United Rugby Championship always delight me with their briefs and this one's no different. They see the value of stepping up their marketing game ahead of big matches. This project was edited by their in-house team, before being handed over to me for GFX treatment. The process invovled regular use of Rotobrush and Keylight, as well as MochaAE to track camera movements. I exaggerated some camera tracked movements to accentuate player expressions. Optics Compensation came in clutch to bring the background to life with much more parallax shift and spherical distortion, as well as big impact moments throughout match footage sections.

Keying some shots were simple, dial in the settings for the greenscreen key and then copy and paste to other shots. But some shots required a 2-step approach, cutting out the hair and head when it went off greenscreen and then keying the rest of the body and then merging the two. However this group shot was much more complex. You have shadows, players standing close together, both in and out of the greenscreen background. After several failed attempts I ended up using a mixture of Keylight and Rotobrush, with a Garbage Mask to clean up the rough edges where both of those effects couldn't quite reach. Match footage was upscaled with Topaz Video AI to clean up compression artefacts and then, using MochaAE, I tracked the head and locked a Radial Blur effect to create a sense of adrenaline and focus. Coupling that with text call-outs for impacts, those moments were given that extra punch.

Keying some shots were simple, dial in the settings for the greenscreen key and then copy and paste to other shots. But some shots required a 2-step approach, cutting out the hair and head when it went off greenscreen and then keying the rest of the body and then merging the two. However this group shot was much more complex. You have shadows, players standing close together, both in and out of the greenscreen background. After several failed attempts I ended up using a mixture of Keylight and Rotobrush, with a Garbage Mask to clean up the rough edges where both of those effects couldn't quite reach. Match footage was upscaled with Topaz Video AI to clean up compression artefacts and then, using MochaAE, I tracked the head and locked a Radial Blur effect to create a sense of adrenaline and focus. Coupling that with text call-outs for impacts, those moments were given that extra punch.

Keying some shots were simple, dial in the settings for the greenscreen key and then copy and paste to other shots. But some shots required a 2-step approach, cutting out the hair and head when it went off greenscreen and then keying the rest of the body and then merging the two. However this group shot was much more complex. You have shadows, players standing close together, both in and out of the greenscreen background. After several failed attempts I ended up using a mixture of Keylight and Rotobrush, with a Garbage Mask to clean up the rough edges where both of those effects couldn't quite reach. Match footage was upscaled with Topaz Video AI to clean up compression artefacts and then, using MochaAE, I tracked the head and locked a Radial Blur effect to create a sense of adrenaline and focus. Coupling that with text call-outs for impacts, those moments were given that extra punch.

The trophy shot needed an almost frame by frame mask as it was so reflective and had left the greenscreen bounds. Plus the greenscreen was clearly visible in those reflections, so I shifted those green hues to a blue, matching the background. Speaking of the background, it was simply a mix of different treatments of the team patterns, a dirty glass texture and the effects Find Edges and Deep Glow. So with a mixture of tracking, roto, grit and glows, we arrive at this result. Projects like these sharpen my old skills, such as chroma keying, making them relevant again - and for that I am grateful.

The trophy shot needed an almost frame by frame mask as it was so reflective and had left the greenscreen bounds. Plus the greenscreen was clearly visible in those reflections, so I shifted those green hues to a blue, matching the background. Speaking of the background, it was simply a mix of different treatments of the team patterns, a dirty glass texture and the effects Find Edges and Deep Glow. So with a mixture of tracking, roto, grit and glows, we arrive at this result. Projects like these sharpen my old skills, such as chroma keying, making them relevant again - and for that I am grateful.

The trophy shot needed an almost frame by frame mask as it was so reflective and had left the greenscreen bounds. Plus the greenscreen was clearly visible in those reflections, so I shifted those green hues to a blue, matching the background. Speaking of the background, it was simply a mix of different treatments of the team patterns, a dirty glass texture and the effects Find Edges and Deep Glow. So with a mixture of tracking, roto, grit and glows, we arrive at this result. Projects like these sharpen my old skills, such as chroma keying, making them relevant again - and for that I am grateful.

Client

Client

URC

URC

Industries

Industries

Sports

Sports

Services

Services

2D

2D

Credits

Credits

Motion Design - Ataur-Raziq Gonzalez Video Edit, Sound - Patrick Benthall, URC End Screen Design - Lucy Bean, URC

Motion Design - Ataur-Raziq Gonzalez Video Edit, Sound - Patrick Benthall, URC End Screen Design - Lucy Bean, URC

Motion Design - Ataur-Raziq Gonzalez Video Edit, Sound - Patrick Benthall, URC End Screen Design - Lucy Bean, URC