

Being a lover of procedural workflows, I leveraged Geometry Nodes to populate the scene with cars, trees and chairs, randomising rotation, position and even the vehicle colours for natural variation and realism. This setup allowed for flexibility to adjust and update the density and arrangement of all objects with just a couple parameters. Even the Label text was driven by Geometry Nodes. Check out the final piece below.










The scene was lit using 2 HDRIs. One for day and another for night. For the night transition I simply blended the day image into the night image and rotated the HDRI 360 degrees to produce the effect of a hyperlapse. The final piece rendered at ~3 seconds per frame on an RTX 4080 using EEVEE at 1080p25. We then used Topaz Video AI to upscale it to 4K50. Apart from one or two artefacts, the footage upscaled excellently. All in all, I spent 2 weeks on modelling, with animation, rendering and editing consuming the final week. I actually finished it on time, which allowed me to sprinkle in bonus details in the animation like the men-women split, the arrow facing the Kaa'ba, night transition, and sinking it all at the end. It was an honour to serve my community like this and I hope to make more!






