


The motion tracking segment of this project was particularly challenging as the footage provided was interlaced and compressed. The bulk of this involved Mocha and Corner Pin applied to precomps, manually drawing the path being taken by the player (Libbok). Fast motion coupled with blocky compression artefacts required trial and error to achieve convincing results. I'm proud of the results, it looks effortlessly tracked, masking the effort that went into it - that's the goal.











