


Once the edit was locked down, a few select shots were chosen for the VFX of the trophy. Having the environment react to the trophy was key to help sell the shots, so smoke and water stock footage elements were used to mimic these simulated effects.



Once the edit was locked down, a few select shots were chosen for the VFX of the trophy. Having the environment react to the trophy was key to help sell the shots, so smoke and water stock footage elements were used to mimic these simulated effects.