Gran Turismo - Wipes
Gran Turismo - Wipes
A bold vision that converted a simple element to one of awe.
A bold vision that converted a simple element to one of awe.
Taking the established wipe from a grounded safe 2D state and elevating it totransition using procedural workflows.
Taking the established wipe from a grounded safe 2D state and elevating it totransition using procedural workflows.
The brief was to produce some tItles and a wipe for use across their coverage of the Manufacturer and Nations Cup events. I wanted to elevate the visuals by taking their existing identity and inject some sophistication to it. 3D was something I wanted to explore as the results can be elegant, much like the spirit of the game.
The brief was to produce some tItles and a wipe for use across their coverage of the Manufacturer and Nations Cup events. I wanted to elevate the visuals by taking their existing identity and inject some sophistication to it. 3D was something I wanted to explore as the results can be elegant, much like the spirit of the game.
The brief was to produce some tItles and a wipe for use across their coverage of the Manufacturer and Nations Cup events. I wanted to elevate the visuals by taking their existing identity and inject some sophistication to it. 3D was something I wanted to explore as the results can be elegant, much like the spirit of the game.
The goal was to create something that echoed the sleek clean and beautiful aesthetic of the game. The wipe was approved immediately without any revisions. I simply took the chevron shape from the old wipe and brought it into Blender, creating a procedural grid, that would scale when in close proximity to a controller. Animating the HDRI covered the lighting aspect, and then it was a case of dialing in the metallic car paint material.
The goal was to create something that echoed the sleek clean and beautiful aesthetic of the game. The wipe was approved immediately without any revisions. I simply took the chevron shape from the old wipe and brought it into Blender, creating a procedural grid, that would scale when in close proximity to a controller. Animating the HDRI covered the lighting aspect, and then it was a case of dialing in the metallic car paint material.
The goal was to create something that echoed the sleek clean and beautiful aesthetic of the game. The wipe was approved immediately without any revisions. I simply took the chevron shape from the old wipe and brought it into Blender, creating a procedural grid, that would scale when in close proximity to a controller. Animating the HDRI covered the lighting aspect, and then it was a case of dialing in the metallic car paint material.
Client
Client
Gran Turismo
Gran Turismo
Industries
Industries
eSports
eSports
Services
Services
2D 3D Video Editing
2D 3D Video Editing
Ataur-Raziq Gonzalez | Digital Artist
Ataur-Raziq Gonzalez | Digital Artist
Ataur-Raziq Gonzalez | Digital Artist