Inspired by control rooms in broadcast studios. A simple camera animation was paired with the screens at random Z positions, all eventually resolving to their resting place. One of the series covering content from the annual GT eSport championships, these strands however were cancelled before going on air.

Inspired by control rooms in broadcast studios. A simple camera animation was paired with the screens at random Z positions, all eventually resolving to their resting place. One of the series covering content from the annual GT eSport championships, these strands however were cancelled before going on air.

Inspired by control rooms in broadcast studios. A simple camera animation was paired with the screens at random Z positions, all eventually resolving to their resting place. One of the series covering content from the annual GT eSport championships, these strands however were cancelled before going on air.

App Screen with open sidebar
App Screen with open sidebar
App Screen with open sidebar
Homescreen with open bottom drawer
Homescreen with open bottom drawer
Homescreen with open bottom drawer
App Measure Weight Screen
App Measure Weight Screen
App Measure Weight Screen

The 3D data was exported into After Effects to superimpose the actual footage onto the screens. The logo animation was scaled up and portioned on each individual screen, to produce synchronicity across the screens, despite each playing different footage. This workflow provided a template, to make it easy to swap out and adjust footage for the episodic series, allowing each title to be unique and simple to adjust for the editors.

The 3D data was exported into After Effects to superimpose the actual footage onto the screens. The logo animation was scaled up and portioned on each individual screen, to produce synchronicity across the screens, despite each playing different footage. This workflow provided a template, to make it easy to swap out and adjust footage for the episodic series, allowing each title to be unique and simple to adjust for the editors.

The 3D data was exported into After Effects to superimpose the actual footage onto the screens. The logo animation was scaled up and portioned on each individual screen, to produce synchronicity across the screens, despite each playing different footage. This workflow provided a template, to make it easy to swap out and adjust footage for the episodic series, allowing each title to be unique and simple to adjust for the editors.

Client

Client

Gran Turismo

Gran Turismo

Industries

Industries

eSports

eSports

Services

Services

2D 3D Video Editing

2D 3D Video Editing