

This project was unique in the sense that although the brand and the game was already complete and deployed, SEMC wanted a social brand identity as an offshoot from the main game. The main task I was responsible for was taking the in-game characters and animations, and developing them into high quality assets ready for use across social.





This involved lookdev and lighting, ensuring the materials are authentic to the original in game assets, whilst being several notches above in visual fidelity. I was also able to stitch together animations to create a narrative sequence for the trailer we put together.






